How do I run Rocket League matches on Skirmz?

Choose solo, doubles or three-player Rocket League teams, coordinate a private lobby, and use Skirmz for brackets, check-in and results.

Last reviewed 2026-10-16

Rocket League supports familiar one-, two- and three-player team competition; its official season information identifies those ranked formats. Choose the format your group intends to play, then use Skirmz for its surrounding competition.

Match team size to the event

For a solo event, each entrant occupies a one-player team. For doubles or three-player teams, complete that roster in the tournament itself. A party is convenient for gathering friends but does not automatically become a tournament entry.

A ladder is useful for ongoing sessions if the community has that Rocket League configuration available. A single-elimination bracket gives a shorter event a clear ending; double elimination allows another path after a first loss.

Prepare the private match

Players create and join the actual match inside Rocket League. Epic's private-match instructions explain the name/password and region requirements. Agree on who hosts and share lobby details with the participants, not in a public guide or announcement.

Publish the mode, arena policy and any mutator rules before play. If your configured Skirmz vote stages offer an arena choice, include only options suitable for those rules. A vote records an agreement; the host still needs to apply the settings in Rocket League.

Decide what one reported result means

Tell players whether they are reporting one game or the winner of an agreed series. Do not report after the first game if the event rules require more games to decide the matchup. Keep a record of the final outcome, then submit win/loss reports in Skirmz so its result process can advance the bracket.

Skirmz does not operate the Rocket League lobby or import its scoreboard. Use match review for a disputed reported result rather than expecting an in-game replay to update Skirmz automatically.